
Blazblue Continuum Shift 2 has been released for both the PSP and 3DS this week in Japan. This is a great opportunity to prepare early before it arrives on home consoles for those who doesn't have arcade machines around your area (like me). I finally had a chance to experiment the new rebalanced version of CS2 that gave me mixed impressions. I'm using the PSP version and it's definitely giving me some troubles to get used to that stiff d-pad. Now I like to play Blazblue competitively, but don't expect any deep analysis from me talking about recovery time or frame startups because I'm not into all of that. I play by feel rather than depending on numbers.

Ragna definitely lost plenty of his old combos with his new update. Furthermore, his special moves have downgraded like Inferno Divider and Belial Edge. Inferno Divider doesn't wall bounce anymore, and Belial Edge sends your opponent flying across the screen instead of launching up in the air.
It's funny because he was known as a great starter Character, but he seems to be harder to use in CS2. His moveset is very restricted than ever, and timing is crucial for his success. But he does gain some good buffs like Gauntlet Hades can be used as a combo easier than before, and his Dead Spike has become useful.
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